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UnrealEngine/Engine/Source/Programs/Horde/Docs/Home.md
2025-05-18 13:04:45 +08:00

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![Horde](Images/ue-horde-black.png#gh-light-mode-only)![Horde](Images/ue-horde-white.png#gh-dark-mode-only)
## Getting Started
* **[Install the Horde agent](Tutorials/InstallHorde.md)**
* **[Enable remote C++ compilation](Tutorials/RemoteCompilation.md)**
* **[Enable remote shader compilation](Tutorials/RemoteShaderCompilation.md)**
* **[Set up build automation](Tutorials/BuildAutomation.md)**
* **[Enable test automation with Gauntlet](Tutorials/TestAutomation.md)**
* **[Get telemetry and analytics for your team](Tutorials/Analytics.md)**
* **[Work with mobile and console devices](Tutorials/DeviceManager.md)**
* **[Install UnrealGameSync and distribute Unreal Editor to your team](Tutorials/UnrealGameSync.md)**
* **[Enable authentication](Tutorials/Authentication.md)**
## Reference
Horde's reference documentation is divided into sections by target audience:
* [**Deploying Horde**](Deployment.md)
* Information on the architecture and components making up Horde, and best practices for deploying them.
* **Target audience:** IT, sysadmins, coders intending to modify Horde.
* [**Configuring and Operating Horde**](Config.md)
* Describes how to set up and administer Horde.
* **Target audience:** Build/dev ops teams, admins.
* [**Horde Internals**](Internals.md)
* Describes how to build and modify Horde, and its architecture.
* **Target audience:** Developers wishing to extend Horde.
## Status
Horde is considered production ready for Unreal Engine licensees.
See: [Feature Status](Features.md)
## Further Reading
* [Glossary](Glossary.md)