38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown

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## Getting Started
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* **[Install the Horde agent](Tutorials/InstallHorde.md)**
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* **[Enable remote C++ compilation](Tutorials/RemoteCompilation.md)**
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* **[Enable remote shader compilation](Tutorials/RemoteShaderCompilation.md)**
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* **[Set up build automation](Tutorials/BuildAutomation.md)**
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* **[Enable test automation with Gauntlet](Tutorials/TestAutomation.md)**
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* **[Get telemetry and analytics for your team](Tutorials/Analytics.md)**
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* **[Work with mobile and console devices](Tutorials/DeviceManager.md)**
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* **[Install UnrealGameSync and distribute Unreal Editor to your team](Tutorials/UnrealGameSync.md)**
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* **[Enable authentication](Tutorials/Authentication.md)**
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## Reference
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Horde's reference documentation is divided into sections by target audience:
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* [**Deploying Horde**](Deployment.md)
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* Information on the architecture and components making up Horde, and best practices for deploying them.
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* **Target audience:** IT, sysadmins, coders intending to modify Horde.
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* [**Configuring and Operating Horde**](Config.md)
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* Describes how to set up and administer Horde.
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* **Target audience:** Build/dev ops teams, admins.
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* [**Horde Internals**](Internals.md)
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* Describes how to build and modify Horde, and its architecture.
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* **Target audience:** Developers wishing to extend Horde.
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## Status
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Horde is considered production ready for Unreal Engine licensees.
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See: [Feature Status](Features.md)
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## Further Reading
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* [Glossary](Glossary.md)
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