![Horde](Images/ue-horde-black.png#gh-light-mode-only)![Horde](Images/ue-horde-white.png#gh-dark-mode-only) ## Getting Started * **[Install the Horde agent](Tutorials/InstallHorde.md)** * **[Enable remote C++ compilation](Tutorials/RemoteCompilation.md)** * **[Enable remote shader compilation](Tutorials/RemoteShaderCompilation.md)** * **[Set up build automation](Tutorials/BuildAutomation.md)** * **[Enable test automation with Gauntlet](Tutorials/TestAutomation.md)** * **[Get telemetry and analytics for your team](Tutorials/Analytics.md)** * **[Work with mobile and console devices](Tutorials/DeviceManager.md)** * **[Install UnrealGameSync and distribute Unreal Editor to your team](Tutorials/UnrealGameSync.md)** * **[Enable authentication](Tutorials/Authentication.md)** ## Reference Horde's reference documentation is divided into sections by target audience: * [**Deploying Horde**](Deployment.md) * Information on the architecture and components making up Horde, and best practices for deploying them. * **Target audience:** IT, sysadmins, coders intending to modify Horde. * [**Configuring and Operating Horde**](Config.md) * Describes how to set up and administer Horde. * **Target audience:** Build/dev ops teams, admins. * [**Horde Internals**](Internals.md) * Describes how to build and modify Horde, and its architecture. * **Target audience:** Developers wishing to extend Horde. ## Status Horde is considered production ready for Unreal Engine licensees. See: [Feature Status](Features.md) ## Further Reading * [Glossary](Glossary.md)