1.5 KiB
1.5 KiB
Getting Started
- Install the Horde agent
- Enable remote C++ compilation
- Enable remote shader compilation
- Set up build automation
- Enable test automation with Gauntlet
- Get telemetry and analytics for your team
- Work with mobile and console devices
- Install UnrealGameSync and distribute Unreal Editor to your team
- Enable authentication
Reference
Horde's reference documentation is divided into sections by target audience:
- Deploying Horde
- Information on the architecture and components making up Horde, and best practices for deploying them.
- Target audience: IT, sysadmins, coders intending to modify Horde.
- Configuring and Operating Horde
- Describes how to set up and administer Horde.
- Target audience: Build/dev ops teams, admins.
- Horde Internals
- Describes how to build and modify Horde, and its architecture.
- Target audience: Developers wishing to extend Horde.
Status
Horde is considered production ready for Unreal Engine licensees.
See: Feature Status