51 lines
787 B
C++
51 lines
787 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GeometryCollectionTest.h"
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namespace GeometryCollectionTest
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{
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void CheckClassTypes();
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void CheckIncrementMask();
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void Creation();
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void Empty();
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void AppendTransformHierarchy();
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void ContiguousElementsTest();
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void DeleteFromEnd();
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void DeleteFromStart();
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void DeleteFromMiddle();
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void DeleteBranch();
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void DeleteRootLeafMiddle();
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void DeleteEverything();
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void ParentTransformTest();
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void ReindexMaterialsTest();
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void AttributeTransferTest();
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void AttributeDependencyTest();
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void IntListReindexOnDeletionTest();
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void IntListSelfDependencyTest();
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void AppendManagedArrayCollectionTest();
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void AppendTransformCollectionTest();
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void CollectionCycleTest();
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}
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