// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GeometryCollectionTest.h" namespace GeometryCollectionTest { void CheckClassTypes(); void CheckIncrementMask(); void Creation(); void Empty(); void AppendTransformHierarchy(); void ContiguousElementsTest(); void DeleteFromEnd(); void DeleteFromStart(); void DeleteFromMiddle(); void DeleteBranch(); void DeleteRootLeafMiddle(); void DeleteEverything(); void ParentTransformTest(); void ReindexMaterialsTest(); void AttributeTransferTest(); void AttributeDependencyTest(); void IntListReindexOnDeletionTest(); void IntListSelfDependencyTest(); void AppendManagedArrayCollectionTest(); void AppendTransformCollectionTest(); void CollectionCycleTest(); }