24 lines
599 B
C++
24 lines
599 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Device/Device.h"
|
|
|
|
class TEXTUREGRAPHENGINE_API Device_Null : public Device
|
|
{
|
|
protected:
|
|
|
|
virtual void Collect(DeviceBuffer* Buffer) override;
|
|
|
|
public:
|
|
Device_Null();
|
|
virtual ~Device_Null() override;
|
|
|
|
virtual FString Name() const override { return "Device_Null"; }
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// Static functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
static Device_Null* Get();
|
|
};
|