// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Device/Device.h" class TEXTUREGRAPHENGINE_API Device_Null : public Device { protected: virtual void Collect(DeviceBuffer* Buffer) override; public: Device_Null(); virtual ~Device_Null() override; virtual FString Name() const override { return "Device_Null"; } ////////////////////////////////////////////////////////////////////////// /// Static functions ////////////////////////////////////////////////////////////////////////// static Device_Null* Get(); };