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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Device/Null/Device_Null.h
2025-05-18 13:04:45 +08:00

24 lines
599 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/Device.h"
class TEXTUREGRAPHENGINE_API Device_Null : public Device
{
protected:
virtual void Collect(DeviceBuffer* Buffer) override;
public:
Device_Null();
virtual ~Device_Null() override;
virtual FString Name() const override { return "Device_Null"; }
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static Device_Null* Get();
};