Files
UnrealEngine/Engine/Plugins/Runtime/SoundMod/Source/SoundModImporter/SoundModImporter.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
818 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SoundModImporter : ModuleRules
{
public SoundModImporter(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"SlateCore",
"Slate",
"SoundMod",
"EditorFramework",
"UnrealEd",
"ToolMenus",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"AssetRegistry"
});
PublicDefinitions.AddRange(
new string[] {
"BUILDING_STATIC"
}
);
// Link with managed Perforce wrapper assemblies
AddEngineThirdPartyPrivateStaticDependencies(Target, "coremod");
}
}