// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SoundModImporter : ModuleRules { public SoundModImporter(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "SlateCore", "Slate", "SoundMod", "EditorFramework", "UnrealEd", "ToolMenus", }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "AssetRegistry" }); PublicDefinitions.AddRange( new string[] { "BUILDING_STATIC" } ); // Link with managed Perforce wrapper assemblies AddEngineThirdPartyPrivateStaticDependencies(Target, "coremod"); } }