44 lines
818 B
C#
44 lines
818 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SoundModImporter : ModuleRules
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{
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public SoundModImporter(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"SlateCore",
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"Slate",
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"SoundMod",
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"EditorFramework",
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"UnrealEd",
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"ToolMenus",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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PublicDefinitions.AddRange(
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new string[] {
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"BUILDING_STATIC"
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}
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);
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// Link with managed Perforce wrapper assemblies
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AddEngineThirdPartyPrivateStaticDependencies(Target, "coremod");
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}
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}
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