23 lines
864 B
C++
23 lines
864 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MutableValidationSettings.generated.h"
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UCLASS(config = Editor)
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class UMutableValidationSettings : public UObject
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{
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GENERATED_BODY()
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public:
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/** If set to true the checked out Customizable Objects will get validated. */
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UPROPERTY(meta=(DisplayName="Enable Direct Customizable Object Validation"),config, EditAnywhere, Category = Validation)
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bool bEnableDirectCOValidation = false;
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/**If set to true the Customizable Objects referenced by the checked out resources will get validated.
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*This validation is resource intensive and will require more time to run than the Direct Customizable Object Validation.*/
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UPROPERTY(meta=(DisplayName="Enable Indirect Customizable Object Validation"), config, EditAnywhere, Category = Validation)
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bool bEnableIndirectCOValidation = false;
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};
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