// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MutableValidationSettings.generated.h" UCLASS(config = Editor) class UMutableValidationSettings : public UObject { GENERATED_BODY() public: /** If set to true the checked out Customizable Objects will get validated. */ UPROPERTY(meta=(DisplayName="Enable Direct Customizable Object Validation"),config, EditAnywhere, Category = Validation) bool bEnableDirectCOValidation = false; /**If set to true the Customizable Objects referenced by the checked out resources will get validated. *This validation is resource intensive and will require more time to run than the Direct Customizable Object Validation.*/ UPROPERTY(meta=(DisplayName="Enable Indirect Customizable Object Validation"), config, EditAnywhere, Category = Validation) bool bEnableIndirectCOValidation = false; };