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UnrealEngine/Engine/Plugins/Mutable/Source/MutableValidation/Private/MuV/MutableValidationSettings.h
2025-05-18 13:04:45 +08:00

23 lines
864 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MutableValidationSettings.generated.h"
UCLASS(config = Editor)
class UMutableValidationSettings : public UObject
{
GENERATED_BODY()
public:
/** If set to true the checked out Customizable Objects will get validated. */
UPROPERTY(meta=(DisplayName="Enable Direct Customizable Object Validation"),config, EditAnywhere, Category = Validation)
bool bEnableDirectCOValidation = false;
/**If set to true the Customizable Objects referenced by the checked out resources will get validated.
*This validation is resource intensive and will require more time to run than the Direct Customizable Object Validation.*/
UPROPERTY(meta=(DisplayName="Enable Indirect Customizable Object Validation"), config, EditAnywhere, Category = Validation)
bool bEnableIndirectCOValidation = false;
};