Files
2025-05-18 13:04:45 +08:00

48 lines
895 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeMesh.h"
#include "MuT/NodeScalar.h"
#include "MuR/Skeleton.h"
namespace mu
{
/** Node that morphs a base mesh with one weighted target. */
class MUTABLETOOLS_API NodeMeshMorph : public NodeMesh
{
public:
Ptr<NodeScalar> Factor;
Ptr<NodeMesh> Base;
Ptr<NodeMesh> Morph;
bool bReshapeSkeleton = false;
bool bReshapePhysicsVolumes = false;
TArray<FBoneName> BonesToDeform;
TArray<FBoneName> PhysicsToDeform;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeMeshMorph() {}
private:
static FNodeType StaticType;
};
}