48 lines
895 B
C++
48 lines
895 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MuR/Ptr.h"
|
|
#include "MuR/RefCounted.h"
|
|
#include "MuT/Node.h"
|
|
#include "MuT/NodeMesh.h"
|
|
#include "MuT/NodeScalar.h"
|
|
#include "MuR/Skeleton.h"
|
|
|
|
namespace mu
|
|
{
|
|
|
|
/** Node that morphs a base mesh with one weighted target. */
|
|
class MUTABLETOOLS_API NodeMeshMorph : public NodeMesh
|
|
{
|
|
public:
|
|
|
|
Ptr<NodeScalar> Factor;
|
|
Ptr<NodeMesh> Base;
|
|
Ptr<NodeMesh> Morph;
|
|
|
|
bool bReshapeSkeleton = false;
|
|
bool bReshapePhysicsVolumes = false;
|
|
|
|
TArray<FBoneName> BonesToDeform;
|
|
TArray<FBoneName> PhysicsToDeform;
|
|
|
|
public:
|
|
|
|
// Node Interface
|
|
virtual const FNodeType* GetType() const override { return &StaticType; }
|
|
static const FNodeType* GetStaticType() { return &StaticType; }
|
|
|
|
protected:
|
|
|
|
/** Forbidden. Manage with the Ptr<> template. */
|
|
~NodeMeshMorph() {}
|
|
|
|
private:
|
|
|
|
static FNodeType StaticType;
|
|
|
|
};
|
|
|
|
}
|