// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeMesh.h" #include "MuT/NodeScalar.h" #include "MuR/Skeleton.h" namespace mu { /** Node that morphs a base mesh with one weighted target. */ class MUTABLETOOLS_API NodeMeshMorph : public NodeMesh { public: Ptr Factor; Ptr Base; Ptr Morph; bool bReshapeSkeleton = false; bool bReshapePhysicsVolumes = false; TArray BonesToDeform; TArray PhysicsToDeform; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeMeshMorph() {} private: static FNodeType StaticType; }; }