17 lines
538 B
C++
17 lines
538 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NDIMediaRenderingModule.h"
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#include "Interfaces/IPluginManager.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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#include "ShaderCore.h"
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void FNDIMediaRenderingModule::StartupModule()
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{
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const FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("NDIMedia"))->GetBaseDir(), TEXT("Shaders"));
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AddShaderSourceDirectoryMapping(TEXT("/Plugin/NDIMedia"), PluginShaderDir);
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}
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IMPLEMENT_MODULE(FNDIMediaRenderingModule, NDIMediaRendering);
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