// Copyright Epic Games, Inc. All Rights Reserved. #include "NDIMediaRenderingModule.h" #include "Interfaces/IPluginManager.h" #include "Misc/Paths.h" #include "Modules/ModuleManager.h" #include "ShaderCore.h" void FNDIMediaRenderingModule::StartupModule() { const FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("NDIMedia"))->GetBaseDir(), TEXT("Shaders")); AddShaderSourceDirectoryMapping(TEXT("/Plugin/NDIMedia"), PluginShaderDir); } IMPLEMENT_MODULE(FNDIMediaRenderingModule, NDIMediaRendering);