Files
UnrealEngine/Engine/Plugins/Media/NDIMedia/Source/NDIMediaRendering/Private/NDIMediaRenderingModule.cpp
2025-05-18 13:04:45 +08:00

17 lines
538 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NDIMediaRenderingModule.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "ShaderCore.h"
void FNDIMediaRenderingModule::StartupModule()
{
const FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("NDIMedia"))->GetBaseDir(), TEXT("Shaders"));
AddShaderSourceDirectoryMapping(TEXT("/Plugin/NDIMedia"), PluginShaderDir);
}
IMPLEMENT_MODULE(FNDIMediaRenderingModule, NDIMediaRendering);