48 lines
967 B
C#
48 lines
967 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class WaterEditor : ModuleRules
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{
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public WaterEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ComponentVisualizers",
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"DetailCustomizations",
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"Engine",
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"InputCore",
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"SlateCore",
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"Slate",
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"UnrealEd",
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"AssetDefinition",
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"Water",
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"Projects",
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"PropertyEditor",
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"Landscape",
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"LandscapeEditorUtilities",
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"EditorFramework",
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"EditorSubsystem",
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"ComponentVisualizers",
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"DeveloperSettings",
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"AdvancedPreviewScene",
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"PlacementMode",
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"ActionableMessage",
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"ToolMenus"
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});
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PublicDependencyModuleNames.AddRange(
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new string[] {
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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});
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}
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}
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