// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WaterEditor : ModuleRules { public WaterEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ComponentVisualizers", "DetailCustomizations", "Engine", "InputCore", "SlateCore", "Slate", "UnrealEd", "AssetDefinition", "Water", "Projects", "PropertyEditor", "Landscape", "LandscapeEditorUtilities", "EditorFramework", "EditorSubsystem", "ComponentVisualizers", "DeveloperSettings", "AdvancedPreviewScene", "PlacementMode", "ActionableMessage", "ToolMenus" }); PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateIncludePathModuleNames.AddRange( new string[] { }); } }