Files
UnrealEngine/Engine/Plugins/Experimental/Water/Source/Editor/WaterEditor.Build.cs
2025-05-18 13:04:45 +08:00

48 lines
967 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WaterEditor : ModuleRules
{
public WaterEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ComponentVisualizers",
"DetailCustomizations",
"Engine",
"InputCore",
"SlateCore",
"Slate",
"UnrealEd",
"AssetDefinition",
"Water",
"Projects",
"PropertyEditor",
"Landscape",
"LandscapeEditorUtilities",
"EditorFramework",
"EditorSubsystem",
"ComponentVisualizers",
"DeveloperSettings",
"AdvancedPreviewScene",
"PlacementMode",
"ActionableMessage",
"ToolMenus"
});
PublicDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
}
}