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2025-05-18 13:04:45 +08:00

24 lines
551 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Compilation/AnimNextRigVMAssetCompileContext.h"
/**
* Struct holding temporary compilation info during function header population
*/
struct ANIMNEXTUNCOOKEDONLY_API FAnimNextProcessGraphCompileContext
{
FAnimNextProcessGraphCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext);
public:
const TArray<URigVMGraph*>& GetAllGraphs() const;
TArray<URigVMGraph*>& GetMutableAllGraphs();
protected:
FAnimNextRigVMAssetCompileContext& CompilerContext;
};