// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Compilation/AnimNextRigVMAssetCompileContext.h" /** * Struct holding temporary compilation info during function header population */ struct ANIMNEXTUNCOOKEDONLY_API FAnimNextProcessGraphCompileContext { FAnimNextProcessGraphCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext); public: const TArray& GetAllGraphs() const; TArray& GetMutableAllGraphs(); protected: FAnimNextRigVMAssetCompileContext& CompilerContext; };