24 lines
551 B
C++
24 lines
551 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Compilation/AnimNextRigVMAssetCompileContext.h"
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/**
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* Struct holding temporary compilation info during function header population
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*/
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struct ANIMNEXTUNCOOKEDONLY_API FAnimNextProcessGraphCompileContext
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{
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FAnimNextProcessGraphCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext);
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public:
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const TArray<URigVMGraph*>& GetAllGraphs() const;
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TArray<URigVMGraph*>& GetMutableAllGraphs();
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protected:
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FAnimNextRigVMAssetCompileContext& CompilerContext;
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};
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