Files
UnrealEngine/Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/InputBlueprintNodes.Build.cs
2025-05-18 13:04:45 +08:00

32 lines
848 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InputBlueprintNodes : ModuleRules
{
public InputBlueprintNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "InputEditor", });
PrivateDependencyModuleNames.AddRange(
new string[] {
"BlueprintGraph",
"Core",
"CoreUObject",
"Engine",
"EnhancedInput",
"GraphEditor",
"InputCore",
"KismetCompiler",
"PropertyEditor",
"Slate",
"SlateCore",
"UnrealEd",
"UMGEditor",
"UMG",
"DataValidation"
}
);
}
}
}