// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InputBlueprintNodes : ModuleRules { public InputBlueprintNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "InputEditor", }); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "Engine", "EnhancedInput", "GraphEditor", "InputCore", "KismetCompiler", "PropertyEditor", "Slate", "SlateCore", "UnrealEd", "UMGEditor", "UMG", "DataValidation" } ); } } }