32 lines
848 B
C#
32 lines
848 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class InputBlueprintNodes : ModuleRules
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{
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public InputBlueprintNodes(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] { "InputEditor", });
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"Engine",
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"EnhancedInput",
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"GraphEditor",
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"InputCore",
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"KismetCompiler",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"UMGEditor",
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"UMG",
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"DataValidation"
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}
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);
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}
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}
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} |