Files
UnrealEngine/Templates/TP_VehicleAdv/Config/config.ini
2025-05-18 13:04:45 +08:00

36 lines
2.2 KiB
INI

[InputSettings]
+ActionMappings=(ActionName="Handbrake",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Handbrake",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SwitchCamera",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="ResetVR",Key=R,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SwitchCamera",Key=Gamepad_Special_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Gamepad_FaceButton_Bottom,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
+AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=1.000000)
+AxisMappings=(AxisName="LookRight",Key=MouseX,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Gamepad_RightTrigger,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftTrigger,Scale=-1.000000)
+AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=-1.000000)
+AxisMappings=(AxisName="LookRight",Key=Gamepad_RightX,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
[Redirects]
GameName=TP_VehicleAdv
[AdditionalFilesToAdd]
+Files=Templates/TP_VehicleAdv/Content/*.*
+Files=Templates/TP_VehicleAdv/Source/TP_VehicleAdv/*.h
+Files=Templates/TP_VehicleAdv/Source/TP_VehicleAdv/*.cpp
[FeaturePackSettings]
CompileSource=false
InstallMessage="VehicleAdv Feature Pack requires that the ChaosVehiclesPlugin be enabled and included in the PublicDependencyModuleNames range of your project's build.cs file. Before you can open the installed maps or blueprints you'll update your build.cs and recompile."