[InputSettings] +ActionMappings=(ActionName="Handbrake",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +ActionMappings=(ActionName="Handbrake",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +ActionMappings=(ActionName="SwitchCamera",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +ActionMappings=(ActionName="ResetVR",Key=R,bShift=False,bCtrl=True,bAlt=False,bCmd=False) +ActionMappings=(ActionName="SwitchCamera",Key=Gamepad_Special_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) +AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) +AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) +AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000) +AxisMappings=(AxisName="MoveForward",Key=Gamepad_FaceButton_Bottom,Scale=1.000000) +AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) +AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) +AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000) +AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000) +AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=1.000000) +AxisMappings=(AxisName="LookRight",Key=MouseX,Scale=1.000000) +AxisMappings=(AxisName="MoveForward",Key=Gamepad_RightTrigger,Scale=1.000000) +AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftTrigger,Scale=-1.000000) +AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=-1.000000) +AxisMappings=(AxisName="LookRight",Key=Gamepad_RightX,Scale=1.000000) +AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) [Redirects] GameName=TP_VehicleAdv [AdditionalFilesToAdd] +Files=Templates/TP_VehicleAdv/Content/*.* +Files=Templates/TP_VehicleAdv/Source/TP_VehicleAdv/*.h +Files=Templates/TP_VehicleAdv/Source/TP_VehicleAdv/*.cpp [FeaturePackSettings] CompileSource=false InstallMessage="VehicleAdv Feature Pack requires that the ChaosVehiclesPlugin be enabled and included in the PublicDependencyModuleNames range of your project's build.cs file. Before you can open the installed maps or blueprints you'll update your build.cs and recompile."