48 lines
1.9 KiB
INI
48 lines
1.9 KiB
INI
[/Script/HardwareTargeting.HardwareTargetingSettings]
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; quality settings
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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; exposure control and tone mapping settings
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r.Tonemapper.Sharpen=2
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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;dynamic gi settings
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r.LightPropagationVolume=0
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; quality settings
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r.ReflectionCaptureResolution=2048
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r.AllowStaticLighting=True
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r.HighResScreenshotDelay=8
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r.DefaultBackBufferPixelFormat=4
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r.AllowGlobalClipPlane=False
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; shader settings
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.DefaultFeature.LensFlare=True
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r.ClearCoatNormal=True
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=True
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[/Script/EngineSettings.GameMapsSettings]
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;defines what level to be loaded by default in the editor and at playback time
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GameDefaultMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic
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EditorStartupMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic
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GlobalDefaultGameMode=/Game/PhotoStudio/Blueprints/BP_PhotoStageGameMode.BP_PhotoStageGameMode_C
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[/Script/UnrealEd.UnrealEdEngine]
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; Remove Engine Template maps
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-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
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+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default")
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-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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