Files
UnrealEngine/Templates/TP_PhotoStudioBP/Config/DefaultEngine.ini
2025-05-18 13:04:45 +08:00

48 lines
1.9 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
; quality settings
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
; exposure control and tone mapping settings
r.Tonemapper.Sharpen=2
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
;dynamic gi settings
r.LightPropagationVolume=0
; quality settings
r.ReflectionCaptureResolution=2048
r.AllowStaticLighting=True
r.HighResScreenshotDelay=8
r.DefaultBackBufferPixelFormat=4
r.AllowGlobalClipPlane=False
; shader settings
r.SupportSkyAtmosphereAffectsHeightFog=True
r.DefaultFeature.LensFlare=True
r.ClearCoatNormal=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=True
[/Script/EngineSettings.GameMapsSettings]
;defines what level to be loaded by default in the editor and at playback time
GameDefaultMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic
EditorStartupMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic
GlobalDefaultGameMode=/Game/PhotoStudio/Blueprints/BP_PhotoStageGameMode.BP_PhotoStageGameMode_C
[/Script/UnrealEd.UnrealEdEngine]
; Remove Engine Template maps
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default")
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5