[/Script/HardwareTargeting.HardwareTargetingSettings] ; quality settings TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] ; exposure control and tone mapping settings r.Tonemapper.Sharpen=2 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True ;dynamic gi settings r.LightPropagationVolume=0 ; quality settings r.ReflectionCaptureResolution=2048 r.AllowStaticLighting=True r.HighResScreenshotDelay=8 r.DefaultBackBufferPixelFormat=4 r.AllowGlobalClipPlane=False ; shader settings r.SupportSkyAtmosphereAffectsHeightFog=True r.DefaultFeature.LensFlare=True r.ClearCoatNormal=True r.NormalMapsForStaticLighting=False r.GenerateMeshDistanceFields=True [/Script/EngineSettings.GameMapsSettings] ;defines what level to be loaded by default in the editor and at playback time GameDefaultMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic EditorStartupMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic GlobalDefaultGameMode=/Game/PhotoStudio/Blueprints/BP_PhotoStageGameMode.BP_PhotoStageGameMode_C [/Script/UnrealEd.UnrealEdEngine] ; Remove Engine Template maps -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default") -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5