Files
UnrealEngine/Templates/TP_MFG_ProdConfigBP/Config/DefaultEngine.ini
2025-05-18 13:04:45 +08:00

31 lines
1.1 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/TP_MFG_ProdConfigBP")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/TP_MFG_ProdConfigBP")
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
r.GenerateMeshDistanceFields=True
r.AllowStaticLighting=False
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ProductAssets/Levels/Main.Main
GameDefaultMap=/Game/ProductAssets/Levels/Main.Main
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5