105 lines
3.4 KiB
INI
105 lines
3.4 KiB
INI
[/Script/HardwareTargeting.HardwareTargetingSettings]
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; quality settings
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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; exposure control and tone mapping settings
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r.Tonemapper.Sharpen=2
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
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r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
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r.DefaultFeature.MotionBlur=False
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r.SceneRenderTargetResizeMethod=2
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; dynamic gi settings
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r.LightPropagationVolume=0
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; quality settings
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r.ReflectionCaptureResolution=2048
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r.AllowStaticLighting=True
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r.HighResScreenshotDelay=8
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r.DefaultBackBufferPixelFormat=4
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=3
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; shader settings
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r.PostProcessing.PropagateAlpha=1
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.DefaultFeature.LensFlare=True
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r.ClearCoatNormal=False
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r.NormalMapsForStaticLighting=False
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[/Script/EngineSettings.GameMapsSettings]
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;defines what level to be loaded by default in the editor and at playback time
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EditorStartupMap=/Game/Main.Main
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EditorStartupMap=/Game/Main.Main
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[/Script/UnrealEd.UnrealEdEngine]
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; Remove Engine Template maps
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-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
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; Allows for Hardware Accelerated Video Decoding
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[/Script/WmfMediaFactory.WmfMediaSettings]
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AllowNonStandardCodecs=True
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HardwareAcceleratedVideoDecoding=True
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LowLatency=False
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NativeAudioOut=False
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; Adds Virtual Scouting Widget for VR Scouting
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[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
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VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
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FlightSpeed=0.500000
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GripNavSpeed=0.250000
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bUseMetric=False
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bUseTransformGizmo=False
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bUseGripInertiaDamping=True
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InertiaDamping=0.950000
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bIsHelperSystemEnabled=True
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ScoutingSubsystemEdititorUtilityActorClassPath=/VirtualProductionUtilities/VirtualProductionHelpers.VirtualProductionHelpers_C
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; Enables WebControl API
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WebControl.EnableServerOnStartup=1
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;Adds Remote Session for Vcam
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[RemoteSession]
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+Channels=(Name=FRemoteSessionFrameBufferChannel,Mode=Write)
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+Channels=(Name=FRemoteSessionInputChannel,Mode=Read)
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+Channels=(Name=FRemoteSessionXRTrackingChannel,Mode=Read)
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; Setup for Multiuser
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[/Script/Concert.ConcertClientConfig]
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bIsHeadless=False
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bInstallEditorToolbarButton=True
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bAutoConnect=False
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DefaultServerURL=
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DefaultSessionName=
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DefaultSessionToRestore=
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DefaultSaveSessionAs=
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ClientSettings=(DisplayName="",AvatarColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),DesktopAvatarActorClass=/ConcertSyncClient/DesktopPresence.DesktopPresence_C,VRAvatarActorClass=/ConcertSyncClient/VRPresence.VRPresence_C,DiscoveryTimeoutSeconds=5,SessionTickFrequencySeconds=1,LatencyCompensationMs=0.000000,Tags=)
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EndpointSettings=(bEnableLogging=False,PurgeProcessedMessageDelaySeconds=30,RemoteEndpointTimeoutSeconds=60)
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; Setup for Ndisplay
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[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
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bEnabled=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6 |