[/Script/HardwareTargeting.HardwareTargetingSettings] ; quality settings TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] ; exposure control and tone mapping settings r.Tonemapper.Sharpen=2 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.Bloom=False r.DefaultFeature.AutoExposure=False r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0 r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0 r.DefaultFeature.MotionBlur=False r.SceneRenderTargetResizeMethod=2 ; dynamic gi settings r.LightPropagationVolume=0 ; quality settings r.ReflectionCaptureResolution=2048 r.AllowStaticLighting=True r.HighResScreenshotDelay=8 r.DefaultBackBufferPixelFormat=4 r.AllowGlobalClipPlane=False r.GBufferFormat=3 ; shader settings r.PostProcessing.PropagateAlpha=1 r.SupportSkyAtmosphereAffectsHeightFog=True r.DefaultFeature.LensFlare=True r.ClearCoatNormal=False r.NormalMapsForStaticLighting=False [/Script/EngineSettings.GameMapsSettings] ;defines what level to be loaded by default in the editor and at playback time EditorStartupMap=/Game/Main.Main EditorStartupMap=/Game/Main.Main [/Script/UnrealEd.UnrealEdEngine] ; Remove Engine Template maps -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") ; Allows for Hardware Accelerated Video Decoding [/Script/WmfMediaFactory.WmfMediaSettings] AllowNonStandardCodecs=True HardwareAcceleratedVideoDecoding=True LowLatency=False NativeAudioOut=False ; Adds Virtual Scouting Widget for VR Scouting [/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings] VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C FlightSpeed=0.500000 GripNavSpeed=0.250000 bUseMetric=False bUseTransformGizmo=False bUseGripInertiaDamping=True InertiaDamping=0.950000 bIsHelperSystemEnabled=True ScoutingSubsystemEdititorUtilityActorClassPath=/VirtualProductionUtilities/VirtualProductionHelpers.VirtualProductionHelpers_C ; Enables WebControl API WebControl.EnableServerOnStartup=1 ;Adds Remote Session for Vcam [RemoteSession] +Channels=(Name=FRemoteSessionFrameBufferChannel,Mode=Write) +Channels=(Name=FRemoteSessionInputChannel,Mode=Read) +Channels=(Name=FRemoteSessionXRTrackingChannel,Mode=Read) ; Setup for Multiuser [/Script/Concert.ConcertClientConfig] bIsHeadless=False bInstallEditorToolbarButton=True bAutoConnect=False DefaultServerURL= DefaultSessionName= DefaultSessionToRestore= DefaultSaveSessionAs= ClientSettings=(DisplayName="",AvatarColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),DesktopAvatarActorClass=/ConcertSyncClient/DesktopPresence.DesktopPresence_C,VRAvatarActorClass=/ConcertSyncClient/VRPresence.VRPresence_C,DiscoveryTimeoutSeconds=5,SessionTickFrequencySeconds=1,LatencyCompensationMs=0.000000,Tags=) EndpointSettings=(bEnableLogging=False,PurgeProcessedMessageDelaySeconds=30,RemoteEndpointTimeoutSeconds=60) ; Setup for Ndisplay [/Script/DisplayClusterEditor.DisplayClusterEditorSettings] bEnabled=True [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 [/Script/LinuxTargetPlatform.LinuxTargetSettings] -TargetedRHIs=SF_VULKAN_SM5 +TargetedRHIs=SF_VULKAN_SM6