Files
UnrealEngine/Engine/Source/UnrealClient.Target.cs
2025-05-18 13:04:45 +08:00

16 lines
406 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealClientTarget : TargetRules
{
public UnrealClientTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Client;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
BuildEnvironment = TargetBuildEnvironment.Shared;
ExtraModuleNames.Add("UnrealGame");
}
}