// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class UnrealClientTarget : TargetRules { public UnrealClientTarget(TargetInfo Target) : base(Target) { Type = TargetType.Client; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; BuildEnvironment = TargetBuildEnvironment.Shared; ExtraModuleNames.Add("UnrealGame"); } }