Files
UnrealEngine/Engine/Source/ThirdParty/Windows/glTF-Toolkit/gltfToolkit.Build.cs
2025-05-18 13:04:45 +08:00

18 lines
538 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class gltfToolkit : ModuleRules
{
public gltfToolkit(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor)
{
RuntimeDependencies.Add(
"$(TargetOutputDir)/WindowsMRAssetConverter.exe",
"$(EngineDir)/Source/ThirdParty/Windows/glTF-Toolkit/bin/WindowsMRAssetConverter.exe",
StagedFileType.NonUFS);
}
}
}