18 lines
538 B
C#
18 lines
538 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class gltfToolkit : ModuleRules
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{
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public gltfToolkit(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor)
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{
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RuntimeDependencies.Add(
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"$(TargetOutputDir)/WindowsMRAssetConverter.exe",
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"$(EngineDir)/Source/ThirdParty/Windows/glTF-Toolkit/bin/WindowsMRAssetConverter.exe",
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StagedFileType.NonUFS);
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}
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}
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} |