// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class gltfToolkit : ModuleRules { public gltfToolkit(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor) { RuntimeDependencies.Add( "$(TargetOutputDir)/WindowsMRAssetConverter.exe", "$(EngineDir)/Source/ThirdParty/Windows/glTF-Toolkit/bin/WindowsMRAssetConverter.exe", StagedFileType.NonUFS); } } }