31 lines
926 B
C#
31 lines
926 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class XAudio2_9 : ModuleRules
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{
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public XAudio2_9(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string XAudio2_9Dir = Target.UEThirdPartySourceDirectory + "Windows/XAudio2_9";
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PublicSystemIncludePaths.Add(XAudio2_9Dir + "/Include");
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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if (!Target.Architecture.bIsX64)
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{
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PublicSystemLibraries.Add("xaudio2.lib");
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}
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else
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{
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PublicDelayLoadDLLs.Add("XAudio2_9redist.dll");
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PublicAdditionalLibraries.Add(XAudio2_9Dir + "/Lib/x64/xaudio2_9redist.lib");
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/Windows/XAudio2_9/x64/xaudio2_9redist.dll");
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}
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//RuntimeDependencies.Add("$(TargetOutputDir)/XAudio2_9redist.pdb", XAudio2_9Dir + "/Lib/x64/XAudio2_9redist.pdb", StagedFileType.DebugNonUFS);
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}
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}
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}
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