Files
UnrealEngine/Engine/Source/ThirdParty/Windows/XAudio2_9/XAudio2_9.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
926 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class XAudio2_9 : ModuleRules
{
public XAudio2_9(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string XAudio2_9Dir = Target.UEThirdPartySourceDirectory + "Windows/XAudio2_9";
PublicSystemIncludePaths.Add(XAudio2_9Dir + "/Include");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
if (!Target.Architecture.bIsX64)
{
PublicSystemLibraries.Add("xaudio2.lib");
}
else
{
PublicDelayLoadDLLs.Add("XAudio2_9redist.dll");
PublicAdditionalLibraries.Add(XAudio2_9Dir + "/Lib/x64/xaudio2_9redist.lib");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/Windows/XAudio2_9/x64/xaudio2_9redist.dll");
}
//RuntimeDependencies.Add("$(TargetOutputDir)/XAudio2_9redist.pdb", XAudio2_9Dir + "/Lib/x64/XAudio2_9redist.pdb", StagedFileType.DebugNonUFS);
}
}
}