// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class XAudio2_9 : ModuleRules { public XAudio2_9(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string XAudio2_9Dir = Target.UEThirdPartySourceDirectory + "Windows/XAudio2_9"; PublicSystemIncludePaths.Add(XAudio2_9Dir + "/Include"); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { if (!Target.Architecture.bIsX64) { PublicSystemLibraries.Add("xaudio2.lib"); } else { PublicDelayLoadDLLs.Add("XAudio2_9redist.dll"); PublicAdditionalLibraries.Add(XAudio2_9Dir + "/Lib/x64/xaudio2_9redist.lib"); RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/Windows/XAudio2_9/x64/xaudio2_9redist.dll"); } //RuntimeDependencies.Add("$(TargetOutputDir)/XAudio2_9redist.pdb", XAudio2_9Dir + "/Lib/x64/XAudio2_9redist.pdb", StagedFileType.DebugNonUFS); } } }