Files
UnrealEngine/Engine/Source/ThirdParty/Windows/DX11/DX11Audio.Build.cs
2025-05-18 13:04:45 +08:00

27 lines
577 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class DX11Audio : ModuleRules
{
public DX11Audio(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDependencyModuleNames.Add("DirectX");
string DirectXLibDir = Target.WindowsPlatform.DirectXLibDir;
PublicAdditionalLibraries.AddRange(
new string[]
{
Path.Combine(DirectXLibDir, "dxguid.lib"),
Path.Combine(DirectXLibDir, "xapobase.lib")
}
);
}
}
}