// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class DX11Audio : ModuleRules { public DX11Audio(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Win64) { PublicDependencyModuleNames.Add("DirectX"); string DirectXLibDir = Target.WindowsPlatform.DirectXLibDir; PublicAdditionalLibraries.AddRange( new string[] { Path.Combine(DirectXLibDir, "dxguid.lib"), Path.Combine(DirectXLibDir, "xapobase.lib") } ); } } }