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UnrealEngine/Engine/Source/ThirdParty/ShaderConductor/ShaderConductor.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Shader Conductor</Name>
<Location>Engine/Source/ThirdParty/ShaderConductor</Location>
<Function>Connect cross-compiler toolchain between DirectXShaderCompiler, SPIRV-Tools, and SPIRV-Cross. We are also redistributing a binary as a part of our source to reduce the load of dumped debug data.</Function>
<Eula>https://github.com/microsoft/ShaderConductor/blob/master/LICENSE</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/</LicenseFolder>
</TpsData>