Shader Conductor Engine/Source/ThirdParty/ShaderConductor Connect cross-compiler toolchain between DirectXShaderCompiler, SPIRV-Tools, and SPIRV-Cross. We are also redistributing a binary as a part of our source to reduce the load of dumped debug data. https://github.com/microsoft/ShaderConductor/blob/master/LICENSE Licensees Git P4 /Engine/Source/ThirdParty/Licenses/