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UnrealEngine/Engine/Source/ThirdParty/ShaderConductor/DirectXShaderCompiler.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>DirectXShaderCompiler</Name>
<Location>Engine/Source/ThirdParty/ShaderConductor</Location>
<Function>DirectXShaderCompiler is used within ShaderConductor. ShaderConductor It's a tool designed for cross-compiling HLSL to other shading languages</Function>
<Eula>https://github.com/Microsoft/DirectXShaderCompiler</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/DirectXShaderCompiler_License.txt</LicenseFolder>
</TpsData>