13 lines
853 B
Plaintext
13 lines
853 B
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>SPIRV-Reflect</Name>
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<Location>Engine/Source/ThirdParty/SPIRV-Reflector</Location>
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<Function>SPIRV-Reflect provides a reflection API for SPIRV shaders and is used in ShaderCompileWorker/Editor to parse the SPIRV shader interface and fix resource binding locations before translating into Metal/GLSL shaders which have different binding requirements than Direct3D</Function>
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<Eula>http://www.apache.org/licenses/LICENSE-2.0</Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>/Engine/Source/ThirdParty/Licenses/SPIRVReflect_License.txt</LicenseFolder>
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</TpsData> |