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UnrealEngine/Engine/Source/ThirdParty/SPIRV-Reflect/SPIRVReflect.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>SPIRV-Reflect</Name>
<Location>Engine/Source/ThirdParty/SPIRV-Reflector</Location>
<Function>SPIRV-Reflect provides a reflection API for SPIRV shaders and is used in ShaderCompileWorker/Editor to parse the SPIRV shader interface and fix resource binding locations before translating into Metal/GLSL shaders which have different binding requirements than Direct3D</Function>
<Eula>http://www.apache.org/licenses/LICENSE-2.0</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/SPIRVReflect_License.txt</LicenseFolder>
</TpsData>