SPIRV-Reflect
Engine/Source/ThirdParty/SPIRV-Reflector
SPIRV-Reflect provides a reflection API for SPIRV shaders and is used in ShaderCompileWorker/Editor to parse the SPIRV shader interface and fix resource binding locations before translating into Metal/GLSL shaders which have different binding requirements than Direct3D
http://www.apache.org/licenses/LICENSE-2.0
Licensees
Git
P4
/Engine/Source/ThirdParty/Licenses/SPIRVReflect_License.txt