66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
#pragma once
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class P4BridgeClient;
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class P4BridgeServer;
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#ifdef _DEBUG_MEMORY
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class P4Connection : public ClientApi, public KeepAlive, p4base
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#else
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class P4Connection : public ClientApi, public KeepAlive
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#endif
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{
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private:
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P4Connection(void);
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// KeepAlive status
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int isAlive;
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int cmdId;
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// these are for the connection manager
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P4Connection(P4BridgeServer* pServer, int cmdId);
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virtual ~P4Connection();
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void setId(int id) { cmdId = id; }
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P4BridgeClient* ui;
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bool IsConnected() const;
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friend class P4BridgeServer;
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public:
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int getId() { return cmdId; }
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P4BridgeClient* getUi() { return ui; }
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// has the client been initialized
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int clientNeedsInit;
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void Disconnect( void );
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// KeepAlive functionality
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virtual int IsAlive();
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void IsAlive(int val) {isAlive = val;}
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void cancel_command();
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void SetCharset( CharSetApi::CharSet c, CharSetApi::CharSet filec );
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const StrPtr &GetClient();
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void SetClient( const char *c );
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void SetClient( const StrPtr *c );
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// Epic
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void SetHost(const char* c);
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void SetHost(const StrPtr* c);
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void SetTicketFile(const char *c);
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unsigned _int64 ReleaseTime;
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#ifdef _DEBUG_MEMORY
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// Simple type identification for registering objects
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virtual int Type(void) {return tP4Connection;}
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#endif
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};
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